![]() While it’s still challenging, it’s much clearer where everything lives. While there is an extensive Wiki explaining it, it’s unlikely that anyone will invest the many hours needed to read it.įantasy Grounds has clear interface elements labelled ‘Story’, ‘Images/Maps’, ‘Encounters’ and ‘Parcels’. It’s not clear how you go about setting up an encounter in Roll20. Fantasy Grounds hands down.įantasy Grounds is streets ahead here. Verdict: I’m a user experience designer so the Roll20 approach ticks that box for me, however the fact of the matter is that Fantasy Grounds just shades it in terms of there being greater chance of finding a game and there generally being less time-wasters (due to the higher cost involved). Once you’ve been accepted into a game, connecting and playing in Roll20 is much less arduous than the Fantasy Grounds equivalent which is convoluted and arduous, at least for the first couple of times you do it. As a GM, Roll20’s interface is far easier to keep track of and approve players to your game with. You’ll be in high demand and have your pick of players. Of course, none of this matters if you are the GM. For all of the ease of use of the Roll20 looking for group tool, I’ve generally had more success finding a game on Fantasy Grounds, even if it’s more cumbersome. Roll20 games do tend to be ridiculously over-subscribed though and it’s not unusual to try and sign up for a game to find 20 applications already submitted before you, all with full backstories and portraits of the character. While the latter is not exactly difficult to negotiate, it’s not as slick as a dedicated tool. Roll20 has a built in Looking for Group tool in the app, whereas Fantasy Grounds depends on recruitment forums to find players or sign up for games. It’s indisputably cheaper.Įase of joining and recruiting for a game With Fantasy Grounds someone or everyone is paying (they offer a standard account rate where a GM with a standard account can host a game for other standard account holders, but not free account holders). Sure, there are no bells and whistles and you’ll need to do a lot of leg work as a GM, but it can be done. This will make it a more appealing product than Fantasy Grounds if you happen to have a limited budget. Using Roll20, an entire group can play without paying a penny. ![]() Only Roll20 let’s you GM a game for free though. To play using either you only need a free account (in Fantasy Grounds case though, this is only true if the GM has an ‘Ultimate’ account). Verdict: Roll20 has the edge here by a considerable margin.īoth services offer a premium level of access and both offer free access. While this is not so complex a process as to be insurmountable, it’s not for beginners either. Fantasy Grounds has the added complication of needing to tweak your firewall to allow incoming connections from your players (if you are running as the DM). Immediately this gives Roll20 the edge as there is no complicated set up, you just sign in to the site, open up your game and go. Fantasy Grounds is a piece of software which needs to be installed while Roll20 runs in the browser. The two services work in slightly different ways. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |